Nightmare Gothic
In Nightmare: Gothic, in a little town somewhere near someplace, a child has gone missing and it is everyone’s responsibility to help find it. Your journey will weave its way through a landscape of Victorian Gothic imagery, curios, characters and monsters that are both gruesome and grim, and horrific and horrifying in a story that pairs intense emotion with terror and death.
Psycho Clan first produced the legendary Nightmare Haunted House in the LES in 2002. In that time, they have produced over 16 haunted houses. Recently they have transitioned to more intimate and theatrical affairs, while still being completely immersive, that people love. In recent years they have produced such intense experiences as This Is Real, I Can’t See, and The Dark House where much smaller groups, and greater time between them, participated. This has allowed for longer overall experiences than a traditional haunted attraction, as well.
Although Psycho Clan is returning to the Nightmare aegis along with many elements from years past, they will continue to focus on intimacy and ambience over crowds and spectacle, theatrical innovation and characters over horror tropes and animatronics. As with recent productions, Psycho Clan leans heavily into sound design with this one. Patrons will be wearing headsets with remote receivers that are triggered depending on where the patrons physically are in the story. Their goal is to haunt you well beyond the ephemeral.
team: Conceived by Timothy Haskell (writer and director) and Paul Smithyman (production designer and writer); sound design by James Lo, Lighting Design by Yang Yu and costume design by Molly Goldberg. Additional concept contributions by John Harlacher.